package model
{
	import flash.display.Bitmap;
	import flash.geom.Point;

	public class DataBar
	{
		/**
		 * game宽高
		 */		
		
		public static var gameH:uint = 800;
		public static var gameW:uint = 600;
		/**
		 * 标题高
		 */		
		public static const titleH:uint = 72;
		/**
		 * 炮弹攻击范围高度
		 */		
		
		public static const rectH:uint = 625;
		/**
		 * 大炮高度
		 */		
		
		public static const cannonH:uint = 150;
		/**
		 * 大炮坐标（相对于舞台）
		 */		
		
		public static var cannonPoint:Point;
		/**
		 * 大炮旋转点到顶端长度
		 */		
		
		public static var cannonHeight:uint;
		
		
		[Embed(source="assets/椰子炮弹.png",mimeType="image/png")]									
		private static var coconut:Class;
		public static function bullets():Bitmap
		{
			var bullet:Bitmap = new coconut();
			return bullet
		}
		
		
		
		public function DataBar()
		{
		}
	}
}